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Audio Design Intern

Wildlife Studios São PauloEst. Est. BRL 2,000–3,000 / monthInternship

Estimated range based on role, country and industry — not published by the company.

Audio Design Intern — Wildlife We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams. What you'll do Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements. Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets. Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance. Participate in creative sessions, audio reference research, and sound design concept development. Help organize sound libraries, project files, and technical documentation. Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions. Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows. What you'll need Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields. Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar). Passion for sound design, video games, and interactive audio production. Strong critical listening skills, creativity, and attention to detail. Eagerness to learn, experiment with new workflows, and work collaboratively. Good organizational and communication skills. Nice to have Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity. Familiarity with audio editing, mixing, and audio processing. Interest in procedural audio, adaptive audio, and audio systems implementation. Personal or academic projects, or a portfolio demonstrating an interest in sound design.

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